Game Designers are charged with developing game concepts whether they be their own original
idea, a commissioned idea or a game based on another medium such as a film.
Whatever the scope of the task, the role of the Game Designer requires a mix of creative,
managerial and technical responsibilities.
Must Have:
Design and develop the original concept.
Construct level structure.
Incept storyline, character bios, dialogue, plot points, game objective.
Storyboard the action of the game.
Conceive every element of the game including rules, setting, objects, vehicles, weapons, flora, fauna, etc,
Direct action sequences.
Define user interface, menus and controls.
Generate the Game Design Document (GDD).
Decide on the devices and platforms on which the game is played.
Define the user experience.
Work with programmers to design the back end of the game.
Research target audience to understand what they want in the game.
Create storyboards and write scripts.
Reviewing quality assurance testing, and follow up on feedback.
Oversee the distribution roll-out.
Mid-level to strong knowledge in Unity, i.e. C# will be an advantage